LCOV - code coverage report
Current view: top level - EnergyPlus - SteamBaseboardRadiator.hh (source / functions) Hit Total Coverage
Test: lcov.output.filtered Lines: 18 38 47.4 %
Date: 2023-01-17 19:17:23 Functions: 14 19 73.7 %

          Line data    Source code
       1             : // EnergyPlus, Copyright (c) 1996-2023, The Board of Trustees of the University of Illinois,
       2             : // The Regents of the University of California, through Lawrence Berkeley National Laboratory
       3             : // (subject to receipt of any required approvals from the U.S. Dept. of Energy), Oak Ridge
       4             : // National Laboratory, managed by UT-Battelle, Alliance for Sustainable Energy, LLC, and other
       5             : // contributors. All rights reserved.
       6             : //
       7             : // NOTICE: This Software was developed under funding from the U.S. Department of Energy and the
       8             : // U.S. Government consequently retains certain rights. As such, the U.S. Government has been
       9             : // granted for itself and others acting on its behalf a paid-up, nonexclusive, irrevocable,
      10             : // worldwide license in the Software to reproduce, distribute copies to the public, prepare
      11             : // derivative works, and perform publicly and display publicly, and to permit others to do so.
      12             : //
      13             : // Redistribution and use in source and binary forms, with or without modification, are permitted
      14             : // provided that the following conditions are met:
      15             : //
      16             : // (1) Redistributions of source code must retain the above copyright notice, this list of
      17             : //     conditions and the following disclaimer.
      18             : //
      19             : // (2) Redistributions in binary form must reproduce the above copyright notice, this list of
      20             : //     conditions and the following disclaimer in the documentation and/or other materials
      21             : //     provided with the distribution.
      22             : //
      23             : // (3) Neither the name of the University of California, Lawrence Berkeley National Laboratory,
      24             : //     the University of Illinois, U.S. Dept. of Energy nor the names of its contributors may be
      25             : //     used to endorse or promote products derived from this software without specific prior
      26             : //     written permission.
      27             : //
      28             : // (4) Use of EnergyPlus(TM) Name. If Licensee (i) distributes the software in stand-alone form
      29             : //     without changes from the version obtained under this License, or (ii) Licensee makes a
      30             : //     reference solely to the software portion of its product, Licensee must refer to the
      31             : //     software as "EnergyPlus version X" software, where "X" is the version number Licensee
      32             : //     obtained under this License and may not use a different name for the software. Except as
      33             : //     specifically required in this Section (4), Licensee shall not use in a company name, a
      34             : //     product name, in advertising, publicity, or other promotional activities any name, trade
      35             : //     name, trademark, logo, or other designation of "EnergyPlus", "E+", "e+" or confusingly
      36             : //     similar designation, without the U.S. Department of Energy's prior written consent.
      37             : //
      38             : // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
      39             : // IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
      40             : // AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
      41             : // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
      42             : // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
      43             : // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
      44             : // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
      45             : // OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
      46             : // POSSIBILITY OF SUCH DAMAGE.
      47             : 
      48             : #ifndef SteamBaseboardRadiator_hh_INCLUDED
      49             : #define SteamBaseboardRadiator_hh_INCLUDED
      50             : 
      51             : // ObjexxFCL Headers
      52             : #include <ObjexxFCL/Array1D.hh>
      53             : 
      54             : // EnergyPlus Headers
      55             : #include <EnergyPlus/Data/BaseData.hh>
      56             : #include <EnergyPlus/DataGlobals.hh>
      57             : #include <EnergyPlus/EnergyPlus.hh>
      58             : 
      59             : namespace EnergyPlus {
      60             : 
      61             : // Forward declarations
      62             : struct EnergyPlusData;
      63             : 
      64             : namespace SteamBaseboardRadiator {
      65             : 
      66      186262 :     struct SteamBaseboardParams
      67             :     {
      68             :         // Members
      69             :         std::string EquipID;
      70             :         DataPlant::PlantEquipmentType EquipType;
      71             :         std::string designObjectName; // Design Object
      72             :         int DesignObjectPtr;
      73             :         std::string Schedule;
      74             :         Array1D_string SurfaceName;
      75             :         Array1D_int SurfacePtr;
      76             :         int ZonePtr;
      77             :         int SchedPtr;         // Pointer to the correct schedule
      78             :         int SteamInletNode;   // Inlet steam baseboard node
      79             :         int SteamOutletNode;  // Outlet steam baseboard node
      80             :         int TotSurfToDistrib; // Total numbers of the surfaces that the radiant heat gets distributed
      81             :         int FluidIndex;       // Fluid index for FluidProperties (Steam)
      82             :         int ControlCompTypeNum;
      83             :         int CompErrIndex;
      84             :         Real64 DegOfSubcooling;      // Temperature differences due to subcooling of the condensate [C]
      85             :         Real64 SteamMassFlowRate;    // Mass flow rate of steam passing through the heater [kg/s]
      86             :         Real64 SteamMassFlowRateMax; // Maximum mass flow rate of steam [kg/s]
      87             :         Real64 SteamVolFlowRateMax;  // Maximum volumetric flow rate of steam [m3/s]
      88             :         Real64 SteamOutletTemp;      // Outlet steam temperature from the heater [C]
      89             :         Real64 SteamInletTemp;       // Inlet steam temperature [C]
      90             :         Real64 SteamInletEnthalpy;   // Enthalpy of the steam delivered from the boiler [J/kg]
      91             :         Real64 SteamOutletEnthalpy;  // Enthalpy of the steam leaving the heater [J/kg]
      92             :         Real64 SteamInletPress;      // Pressure of steam at the inlet of the heater [Pa]
      93             :         Real64 SteamOutletPress;     // Pressure of steam at the outlet of the heater [Pa]
      94             :         Real64 SteamInletQuality;    // Quality of steam at the inlet of the heater [Pa]
      95             :         Real64 SteamOutletQuality;   // Quality of steam at the outlet of the heater [Pa]
      96             :         Real64 FracRadiant;          // User defined fraction for radiant heat addition
      97             :         Real64 FracConvect;          // Fraction for convective heat addition
      98             :         Real64 FracDistribPerson;    // Fraction for radiant heat incident on people
      99             :         Array1D<Real64> FracDistribToSurf;
     100             :         Real64 TotPower;   // Convective system impact rate that the heater actually meets [W]
     101             :         Real64 Power;      // Maximum heating rate [W]
     102             :         Real64 ConvPower;  // Convective heating rate [W]
     103             :         Real64 RadPower;   // Radiant heating rate [W]
     104             :         Real64 TotEnergy;  // Convective system impact energy [J]
     105             :         Real64 Energy;     // Maximum heating energy [J]
     106             :         Real64 ConvEnergy; // Convective heating energy [J]
     107             :         Real64 RadEnergy;  // Radiant heating energy [J]
     108             :         PlantLocation plantLoc;
     109             :         int BBLoadReSimIndex;
     110             :         int BBMassFlowReSimIndex;
     111             :         int BBInletTempFlowReSimIndex;
     112             :         Real64 ScaledHeatingCapacity; // -  steam baseboard Radiator system scaled maximum heating capacity {W} or scalable variable of zone HVAC
     113             :                                       // equipment, {-}, or {W/m2}
     114             : 
     115             :         // Default Constructor
     116           2 :         SteamBaseboardParams()
     117           2 :             : EquipType(DataPlant::PlantEquipmentType::Invalid), DesignObjectPtr(0), ZonePtr(0), SchedPtr(0), SteamInletNode(0), SteamOutletNode(0),
     118             :               TotSurfToDistrib(0), FluidIndex(0), ControlCompTypeNum(0), CompErrIndex(0), DegOfSubcooling(0.0), SteamMassFlowRate(0.0),
     119             :               SteamMassFlowRateMax(0.0), SteamVolFlowRateMax(0.0), SteamOutletTemp(0.0), SteamInletTemp(0.0), SteamInletEnthalpy(0.0),
     120             :               SteamOutletEnthalpy(0.0), SteamInletPress(0.0), SteamOutletPress(0.0), SteamInletQuality(0.0), SteamOutletQuality(0.0),
     121             :               FracRadiant(0.0), FracConvect(0.0), FracDistribPerson(0.0), TotPower(0.0), Power(0.0), ConvPower(0.0), RadPower(0.0), TotEnergy(0.0),
     122             :               Energy(0.0), ConvEnergy(0.0), RadEnergy(0.0), plantLoc{}, BBLoadReSimIndex(0), BBMassFlowReSimIndex(0), BBInletTempFlowReSimIndex(0),
     123           2 :               ScaledHeatingCapacity(0.0)
     124             :         {
     125           2 :         }
     126             :     };
     127             : 
     128      186257 :     struct SteamBaseboardDesignData : SteamBaseboardParams
     129             :     {
     130             :         // Members
     131             :         std::string designName;
     132             :         int HeatingCapMethod; // - Method for heating capacity scaledsizing calculation (HeatingDesignCapacity, CapacityPerFloorArea,
     133             :         // FracOfAutosizedHeatingCapacity)
     134             :         Real64 DesignScaledHeatingCapacity; // - scaled maximum heating capacity {W} or scalable variable of zone HVAC equipment, {-}, or {W/m2}
     135             :         Real64 Offset;
     136             :         Real64 FracRadiant;
     137             :         Real64 FracDistribPerson;
     138             : 
     139             :         // Default Constructor
     140           1 :         SteamBaseboardDesignData() : HeatingCapMethod(0), DesignScaledHeatingCapacity(0.0), Offset(0.0), FracRadiant(0.0), FracDistribPerson(0.0)
     141             :         {
     142           1 :         }
     143             :     };
     144             : 
     145           5 :     struct SteamBaseboardNumericFieldData
     146             :     {
     147             :         // Members
     148             :         Array1D_string FieldNames;
     149             : 
     150             :         // Default Constructor
     151           1 :         SteamBaseboardNumericFieldData()
     152           1 :         {
     153           1 :         }
     154             :     };
     155             : 
     156           3 :     struct SteamBaseboardDesignNumericFieldData
     157             :     {
     158             :         // Members
     159             :         Array1D_string FieldNames;
     160             : 
     161             :         // Default Constructor
     162           1 :         SteamBaseboardDesignNumericFieldData()
     163           1 :         {
     164           1 :         }
     165             :     };
     166             : 
     167             :     void SimSteamBaseboard(EnergyPlusData &state,
     168             :                            std::string const &EquipName,
     169             :                            int const ControlledZoneNum,
     170             :                            bool const FirstHVACIteration,
     171             :                            Real64 &PowerMet,
     172             :                            int &CompIndex);
     173             : 
     174             :     void GetSteamBaseboardInput(EnergyPlusData &state);
     175             : 
     176             :     void InitSteamBaseboard(EnergyPlusData &state, int const BaseboardNum, int const ControlledZoneNum, bool const FirstHVACIteration);
     177             : 
     178             :     void SizeSteamBaseboard(EnergyPlusData &state, int const BaseboardNum);
     179             : 
     180             :     void CalcSteamBaseboard(EnergyPlusData &state, int &BaseboardNum, Real64 &LoadMet);
     181             : 
     182             :     void UpdateSteamBaseboard(EnergyPlusData &state, int const BaseboardNum);
     183             : 
     184             :     void UpdateBBSteamRadSourceValAvg(EnergyPlusData &state, bool &SteamBaseboardSysOn); // .TRUE. if the radiant system has run this zone time step
     185             : 
     186             :     void DistributeBBSteamRadGains(EnergyPlusData &state);
     187             : 
     188             :     void ReportSteamBaseboard(EnergyPlusData &state, int const BaseboardNum);
     189             : 
     190             :     void UpdateSteamBaseboardPlantConnection(EnergyPlusData &state,
     191             :                                              DataPlant::PlantEquipmentType BaseboardType, // type index
     192             :                                              std::string const &BaseboardName,            // component name
     193             :                                              int const EquipFlowCtrl,                     // Flow control mode for the equipment
     194             :                                              int const LoopNum,                           // Plant loop index for where called from
     195             :                                              const DataPlant::LoopSideLocation LoopSide,  // Plant loop side index for where called from
     196             :                                              int &CompIndex,                              // Chiller number pointer
     197             :                                              bool const FirstHVACIteration,
     198             :                                              bool &InitLoopEquip // If not zero, calculate the max load for operating conditions
     199             :     );
     200             : 
     201             : } // namespace SteamBaseboardRadiator
     202             : 
     203         771 : struct SteamBaseboardRadiatorData : BaseGlobalStruct
     204             : {
     205             : 
     206             :     std::string const cCMO_BBRadiator_Steam = "ZoneHVAC:Baseboard:RadiantConvective:Steam";
     207             :     std::string const cCMO_BBRadiator_Steam_Design = "ZoneHVAC:Baseboard:RadiantConvective:Steam:Design";
     208             :     int NumSteamBaseboards = 0;
     209             :     int NumSteamBaseboardsDesign = 0;
     210             :     int SteamIndex = 0;
     211             : 
     212             :     Array1D<Real64> QBBSteamRadSource;    // Need to keep the last value in case we are still iterating
     213             :     Array1D<Real64> QBBSteamRadSrcAvg;    // Need to keep the last value in case we are still iterating
     214             :     Array1D<Real64> ZeroSourceSumHATsurf; // Equal to the SumHATsurf for all the walls in a zone
     215             :                                           // with no source
     216             : 
     217             :     // Record keeping variables used to calculate QBBRadSrcAvg locally
     218             :     Array1D<Real64> LastQBBSteamRadSrc; // Need to keep the last value in case we are still iterating
     219             :     Array1D<Real64> LastSysTimeElapsed; // Need to keep the last value in case we are still iterating
     220             :     Array1D<Real64> LastTimeStepSys;    // Need to keep the last value in case we are still iterating
     221             :     Array1D_bool MySizeFlag;
     222             :     Array1D_bool CheckEquipName;
     223             :     Array1D_bool CheckDesignObjectName;
     224             :     Array1D_bool SetLoopIndexFlag; // get loop number flag
     225             : 
     226             :     bool GetInputFlag = true; // one time get input flag
     227             :     bool MyOneTimeFlag = true;
     228             :     bool ZoneEquipmentListChecked = false;
     229             :     Array1D_bool MyEnvrnFlag;
     230             : 
     231             :     Array1D<SteamBaseboardRadiator::SteamBaseboardParams> SteamBaseboard;
     232             :     Array1D<SteamBaseboardRadiator::SteamBaseboardDesignData> SteamBaseboardDesign;
     233             :     Array1D<SteamBaseboardRadiator::SteamBaseboardNumericFieldData> SteamBaseboardNumericFields;
     234             :     Array1D<SteamBaseboardRadiator::SteamBaseboardDesignNumericFieldData> SteamBaseboardDesignNumericFields;
     235             :     Array1D_string SteamBaseboardDesignNames; // Array that contains the names of Design objects
     236             : 
     237           0 :     void clear_state() override
     238             :     {
     239           0 :         NumSteamBaseboards = 0;
     240           0 :         SteamIndex = 0;
     241           0 :         QBBSteamRadSource.clear();
     242           0 :         QBBSteamRadSrcAvg.clear();
     243           0 :         ZeroSourceSumHATsurf.clear();
     244           0 :         LastQBBSteamRadSrc.clear();
     245           0 :         LastSysTimeElapsed.clear();
     246           0 :         LastTimeStepSys.clear();
     247           0 :         MySizeFlag.clear();
     248           0 :         MyEnvrnFlag.clear();
     249           0 :         CheckEquipName.clear();
     250           0 :         SetLoopIndexFlag.clear();
     251           0 :         GetInputFlag = true;
     252           0 :         MyOneTimeFlag = true;
     253           0 :         ZoneEquipmentListChecked = false;
     254           0 :         SteamBaseboard.clear();
     255           0 :         SteamBaseboardNumericFields.clear();
     256           0 :         SteamBaseboardDesignNames.clear();
     257           0 :     }
     258             : 
     259             :     // Default Constructor
     260         771 :     SteamBaseboardRadiatorData() = default;
     261             : };
     262             : } // namespace EnergyPlus
     263             : 
     264             : #endif

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