Line data Source code
1 : // EnergyPlus, Copyright (c) 1996-2024, The Board of Trustees of the University of Illinois,
2 : // The Regents of the University of California, through Lawrence Berkeley National Laboratory
3 : // (subject to receipt of any required approvals from the U.S. Dept. of Energy), Oak Ridge
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47 :
48 : #ifndef WindowManagerExteriorData_hh_INCLUDED
49 : #define WindowManagerExteriorData_hh_INCLUDED
50 :
51 : // C++ Headers
52 : #include <map>
53 : #include <memory>
54 : #include <vector>
55 :
56 : // EnergyPlus Headers
57 : #include <EnergyPlus/Data/BaseData.hh>
58 : #include <EnergyPlus/EnergyPlus.hh>
59 : #include <EnergyPlus/Material.hh>
60 : #include <EnergyPlus/Vectors.hh>
61 : #include <WCEMultiLayerOptics.hpp>
62 :
63 : namespace EnergyPlus {
64 :
65 : // Forward declarations
66 : struct EnergyPlusData;
67 :
68 : namespace DataHeatBalance {
69 : struct MaterialBase;
70 : struct MaterialChild;
71 : } // namespace DataHeatBalance
72 :
73 : } // namespace EnergyPlus
74 :
75 : namespace FenestrationCommon {
76 :
77 : enum class WavelengthRange;
78 : class CSeries;
79 :
80 : } // namespace FenestrationCommon
81 :
82 : namespace SpectralAveraging {
83 :
84 : class CSpectralSampleData;
85 : }
86 :
87 : namespace SingleLayerOptics {
88 :
89 : class CBSDFLayer;
90 : class CScatteringLayer;
91 : enum class BSDFDirection;
92 :
93 : } // namespace SingleLayerOptics
94 :
95 : namespace MultiLayerOptics {
96 :
97 : class CMultiPaneBSDF;
98 : class CMultiLayerScattered;
99 :
100 : } // namespace MultiLayerOptics
101 :
102 : namespace EnergyPlus {
103 :
104 : namespace Window {
105 :
106 : // using IGU_BSDFLayers = std::vector< std::shared_ptr< SingleLayerOptics::CBSDFLayer > >;
107 : using IGU_Layers = std::vector<SingleLayerOptics::CScatteringLayer>;
108 : // Construction numbers in EnergyPlus are not stored in orders and it can contain wall numbers
109 : // in between. So we will just use map to store layers so that we get optimized search.
110 : // using LayersBSDF_Map = std::map< int, std::shared_ptr< IGU_BSDFLayers > >;
111 : using Layers_Map = std::map<int, IGU_Layers>;
112 :
113 : // Test if surface is hit by beam defined with vector
114 : bool isSurfaceHit(EnergyPlusData &state, const int t_SurfNum, const DataVectorTypes::Vector &t_Ray);
115 :
116 : // Converts world coordinates (E+) into local surface coordinates that suites better for
117 : // WCE operations. Return values are angles Theta and Phi that are used to define WCE direction
118 : std::pair<Real64, Real64> getWCECoordinates(EnergyPlusData &state,
119 : const int t_SurfNum,
120 : const DataVectorTypes::Vector &t_Ray,
121 : const SingleLayerOptics::BSDFDirection t_Direction);
122 :
123 : // Returns Theta and Phi coordinates of surface BSDF for current Sun position
124 : std::pair<Real64, Real64> getSunWCEAngles(EnergyPlusData &state, const int t_SurfNum, const SingleLayerOptics::BSDFDirection t_Direction);
125 :
126 : ///////////////////////////////////////////////////////////////////////////////
127 : // CWCESpecturmProperties
128 : ///////////////////////////////////////////////////////////////////////////////
129 : class CWCESpecturmProperties
130 : {
131 : public:
132 : static std::shared_ptr<SpectralAveraging::CSpectralSampleData> getSpectralSample(EnergyPlusData &state, int const t_SampleDataPtr);
133 : static std::shared_ptr<SpectralAveraging::CSpectralSampleData> getSpectralSample(Material::MaterialChild const &t_MaterialProperties);
134 : static FenestrationCommon::CSeries getDefaultSolarRadiationSpectrum(EnergyPlusData &state);
135 : static FenestrationCommon::CSeries getDefaultVisiblePhotopicResponse(EnergyPlusData &state);
136 : };
137 :
138 : ///////////////////////////////////////////////////////////////////////////////
139 : // CWindowConstructionsSimplified
140 : ///////////////////////////////////////////////////////////////////////////////
141 : // Singleton to keep window constructions in simplified (scattering) format.
142 : class CWindowConstructionsSimplified
143 : {
144 : public:
145 : static CWindowConstructionsSimplified &instance(EnergyPlusData &state);
146 :
147 : void pushLayer(FenestrationCommon::WavelengthRange const t_Range, int t_ConstrNum, const SingleLayerOptics::CScatteringLayer &t_Layer);
148 :
149 : std::shared_ptr<MultiLayerOptics::CMultiLayerScattered>
150 : getEquivalentLayer(EnergyPlusData &state, FenestrationCommon::WavelengthRange t_Range, int t_ConstrNum);
151 :
152 : static void clearState();
153 : CWindowConstructionsSimplified();
154 :
155 : private:
156 : IGU_Layers getLayers(EnergyPlusData &state, FenestrationCommon::WavelengthRange t_Range, int t_ConstrNum) const;
157 :
158 : // Need separate layer properties for Solar and Visible range
159 : std::map<FenestrationCommon::WavelengthRange, Layers_Map> m_Layers;
160 : std::map<std::pair<FenestrationCommon::WavelengthRange, int>, std::shared_ptr<MultiLayerOptics::CMultiLayerScattered>> m_Equivalent;
161 : };
162 :
163 : } // namespace Window
164 :
165 : struct WindowManagerExteriorData : BaseGlobalStruct
166 : {
167 : std::unique_ptr<Window::CWindowConstructionsSimplified> p_inst;
168 :
169 796 : void init_state([[maybe_unused]] EnergyPlusData &state) override
170 : {
171 796 : }
172 :
173 0 : void clear_state() override
174 : {
175 0 : new (this) WindowManagerExteriorData();
176 0 : }
177 : };
178 :
179 : } // namespace EnergyPlus
180 :
181 : #endif
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